New Items still to arrive:
- Adventurer Cruel Ring
- Adventurer Critical Ring
- Adventurer Magical Ring
Adventurer’s Cruel Ring
REQ LV: 30
Weapon Attack: +3
Magic Attack: +1
HP: +180
MP: +100
Has a 1% chance to instant kill 1 enemy
5% chance of dealing Critical Damage (20% Damage)
Adventurer’s Critical Ring
REQ LV: 30
Weapon Attack: +2
Magic Attack: +1
HP: +180
MP: +100
Has a 1% chance to instant kill 1 enemy
10% chance of dealing Critical Damage (10% Damage)
Adventurer’s Magical Ring
REQ LV: 30
Weapon Attack: +1
Magic Attack: +5
HP: +100
MP: +180
Has an 8% chance to stun an enemy for 6 seconds
5% chance of dealing Critical Damage (20% Damage)
Note: You can NOT wear Lilin’s Ring (
) and a Adventurer Ring (
,
,
) at the same time.
New Jobs still to arrive:
- Dual Blade
- Wild Hunter (Resistance Class)
- Battle Mage (Resistance Class)
Dual Blade
Thief Class
A.K.A "Melee SE-er"
Pros:
A.K.A "Melee SE-er"
Pros:
- Thorns Party Skill: 35% Chance of doing Critical, 250% Damage ("SE" for Non-NL and Non-BM Attackers)
- Spammable Ultimate
- Flash Jump
- Stack Effect Skill: Works as a "Messo/Magic Guard" for Dual Blade. Shadow Partner will stop attacking and take damage instead (Trade your damage for more HP during Bossing)
- Easy to get into Zak/HT Bossing (Each Melee PT should include 1 DB for Thorns Skill)
Remarks:
- Bosses that dispel will pose a risk (Dispels Stack Effect which is your "Messo/Magic Guard")
- Significant HP Washing Required
Level 153 Dual Blade Soloing Papu
Remarks:
- Bosses that dispel will pose a risk (Dispels Stack Effect which is your "Messo/Magic Guard")
- Significant HP Washing Required
Level 153 Dual Blade Soloing Papu
Effect of Thorns Critical
[Beginner] Resistance Basic (Level 1-10)
Crystal Throw
[Master Level: 3]
Collected from the mines of the enemy base to throw far.
Level 1: -3 MP; Damage 10
Level 2: -5 MP; Damage 25
Level 3: – 7MP; Damage 40
Infiltration
[Master Level: 3]
For a short period of time in order to avoid a crisis, hiding.
(Cooldown time: 1 minute)
Level 1: -5 MP; Hide for 10 seconds and improve speed by 5
Level 2: -10 MP; Hide for 20 seconds and improve speed by 10
Level 3: -15 MP; Hide for 30 seconds and improve speed by 15
Merit for Communications
[Master Level: 3]
Insufficient supplies of medicine to solve will learn how to use effectively
Level 1: Recovery rate 110%
Level 2: Recovery rate 120%
Level 3: Recovery rate 130%
Capture
[Master Level: 1]
When the monster’s strength has dropped below 40%, you can capture the monster.
Leopard captured in habitat, the ride can be used as a monster.
Level 1: -10 MP; capture a monster. Can take up to 5 kinds.
Hunter’s Call
[Master Level: 1]
Consumes MP to call out your pet to help. Summoned monsters are summoned randomly.
-10 MP; Summons monster that you have captured
Critical
[Master Level : 20] Enables to perform a critical attack at a certain probability.
Level 1 : 50% chance, critical damage 200%
[Master Level : 20] Enables to perform a critical attack at a certain probability.
Level 1 : 50% chance, critical damage 200%
Click more to see the breakdown of these classes’ new skills.
Battle Mage
1st Job Battle Mage (Level 10-30)
Triple Blow
[Master Level: 20]
Many close to three key skills of battered three attack enemies quickly. Can attack up to 6 enemies.
Level 1: -10 MP; base damage 22
Level 5: -10 MP; base damage 30
Level 10: -10 MP; base damage 40
Level 15: – 20 MP; base damage 50
Level 20: -20 MP; base damage 60
Finish Attack
[Master Level:10]
Sawtooth shape comes out of the light blown away to attack their opponents. Skills and continues battering of a family blow can be used only by, and when used with a stronger blow skills are stronger than the damage. Can attack up to 6 enemies.
Level 1: -11 MP; basic attack 21
Level 5: -15 MP; base attack 26
Level 10: -20MP; basic attack 30
Teleport
[Master Level: 15]
Use the arrow keys to teleport to other places in the same map on a set distance.
Level 1: -50 MP; distance 136
Level 5: -40 MP; distance 140
Level 10: -25 MP; distance 145
Level 15: -10 MP; distance 150
Dark Aura
[Master Level: 20]
Releases a black aura from his body to improve damage on himself as well as the party’s. Cannot be stacked.
Level 1: -15 MP; enhances damage by 1%
Level 5: -15 MP; enhances damage by 3%
Level 10: -20 MP; enhances damage by 5%
Level 15: -25 MP; enhances damage by 8%
Level 20: -30 MP; enhances damage by 10%
2nd Job Battle Mage (Level 30-70)
Quad Blow
[Mastery Level: 20]
Attack enemies four times quickly. Can attack up to 6 enemies.
Required skill: Triple blow 20
Level 1: -22MP; basic attack 145
Level 5: -22MP; basic attack 165
Level 10: -26MP; basic attack 190
Level 15: -26 MP; basic attack 215
Level 20: -28 MP; basic attack 240
Dark Chain
[Master Level: 30]
Far from the black circle in the chain stretches become monsters come forward. Stern wearing monsters were brought to the damage state.
Level 1: -12 MP; 41 base damage; 1 second stun
Level 5: -12 MP; 45 base damage, 1 second stun
Level 10: -12 MP; 50 base damage, 1 second stun
Level 15: -18 MP; 55 base damage, 2 second stun
Level 20: – 18 MP; 50 base damage, 2 second stun
Level 25: -24 MP, 66 base damage, 2 second stun
Level 30: -24 MP, 70 base damage, 2 second stun
Blue Aura
[Master Level: 20]
Come to your own body by emitting a bright blue light to come get your party members within the region instead of the damage is absorbed. Cannot be stacked.
Level 1: -24 MP; 11% of the damage received by party members within the area will be absorbed by you instead.
Level 10: -30 MP; 20% of the damage received by party members within the area will be absorbed by you instead.
Level 20: -42 MP; 30% of the damage received by party members within the area will be absorbed by you instead.
Yellow Aura
[Master Level: 20]
His body by emitting bright yellow light come from around the moving speed of the party, the attack rate increases. Cannot be stacked.
Level 1: -12 MP, an increase in attack speed by 1
Level 10: -15 MP, an increase in attack speed by 10
Level 20: -21 MP, an increase in attack speed by 20
Blood Drain
[Master Level: 20]
Period of time to attack an enemy damage restores HP as part of buff used.
Level 1: -30 MP, 33 seconds gave the enemy as much as 1% of HP damage recovery
Level 10: -42 MP, 60 seconds gave the enemy as much as 2% of HP damage recovery
Level 20: -66 MP, 90 seconds gave the enemy as much as 4% of HP damage recovery
Booster Staff
[Master Level: 20]
Consumes MP to increase magical attacks. (Increases the Speed of Magic Attack)
Level 1: -58 MP; for 33 seconds a step rate increase Magic Attack
Level 10: -40 MP; for 60 seconds a step rate increase Magic Attack
Level 20: -30 MP; step 2, increase speed of 90 seconds Magic Attack
3rd Job Battle Mage (Level 70-120)
Advanced Blue Aura
[Master Level: 20]
Skills required: Blue Aura 20 or higher
Level 1: -46 MP, absorbing 31% of distributed damage, defence increased by 5
Level 10: -50 MP, absorbing 40% of distributed damage, defence increased by 50
Level 20: -58 MP, absorbing 50% of distributed damage, defence increased by 100
Staff Mastery
[Master Level: 20]
Department staff, the skill of weapon makes the power increase, This only applies to staff in hand.
Level 1: Proficiency 65% magic attack, an increase in hp 1
Level 10: Proficiency 70% magic attack, an increase in hp 10
Level 20: Proficiency 80% magic attack, an increase in hp 20
Death Blow
[Master Level: 30]
Triple blow battered up to a five attacks and attacks enemies close by.
Required skill: Quad Blow 20 or higher
Level 1: -30 MP; damage 335
Level 10: -34 MP; damage 380
Level 20: -42 MP; damage 430
Level 30: -50 MP; damage 480
Dark Lightning
[Master Level: 30]
Summons the Dark 2 by creating a magnetic field to attack monsters.
Cooldown time: 10 seconds
Level 1: -22 MP; basic attack 105
Level 10: -24 MP, basic attack 150
Level 20: -28 MP; basic attack 200
Level 30: -32 MP; basic attack 250
Conversion
[Master Level: 20]
Spends MP to increase amount of MaxHP for 60 seconds.
Level 1: -1050 MP; MaxHP increase by 62%
Level 10: -1500MP; MaxHP increase by 80%
Level 20: -2000MP; MaXHP increase by 100%
Super Body
[Master Level: 20]
Consumes MP to strengthen the state.
Cooldown time: 2 minutes
Level 1: -52 MP; Dark Aura 30 seconds 2% increase in damage; Yellow Aura: 30 seconds Genus 2 increased attack speed by 2 and chance to dodge by 2%; Blue Aura: 10 seconds invincibility
Level 10: -70 MP; Dark Aura 30 seconds 20% increase in damage; Yellow Aura: 30 seconds Genus 20 increased attack speed by 2 and chance to dodge by 20%; Blue Aura: 10 seconds invincibility
Level 20: -90 MP; Dark Aura 30 seconds 40% increase in damage; Yellow Aura: 30 seconds Genus 40, increased attack speed by 2 and chance to dodge by 40%; Blue Aura: 10 seconds invincibility
Revive
[Master Level: 20]
For a period of time as a chance to kill monsters that are summoned Ripper, 10 seconds to summon an enemy attack by Ripper. (Disallow the monsters summoned by Bosses to revive)
Level 1: -45 MP, 33 seconds never summoned to the probability of 1% when they die.
Level 10: -60 MP, 60 seconds never summoned to the probability of 10% when they die.
Level 20: -90 MP, 90 seconds never summoned to the probability of 20% when they die, never recalled.
4th Job Battle Mage (Level 120-200)
Advanced Dark Aura
[Master Level: 30]
Enhances the capabilities of Dark Aura. In addition to the damage around the enemy gives consistently.
Skills required: Dark Aura 20 or higher
Level 1: -35 MP; Damage 11% enhanced, basic attack 42
Level 10: -40 MP; Damage 14% enhanced, basic attack 60
Level 20: -50 MP; Damage 17% enhanced, basic attack 80
Level 30: -60 MP; Damage 20% enhanced, basic attack 100
Advanced Yellow Aura
[Master Level: 30]
Yellow enhanced the functionality of the Aura, in addition to slow down around the monster’s movement.
Required Skill: Yellow Aura 20 or higher
Level 1: -25 MP, speed 21, an increase in attack rate, a decrease in Monster Genus 1Level 10: -30 MP, speed 30, an increase in attack rate, a decrease in Monster Genus 10
Level 20: -40 MP, speed 21, an increase in attack rate 2, a decrease in Monster Genus 20
Level 30: -50 MP, speed 40, an increase in attack rate 2, a decrease in Monster Genus 30
Finish Blow
[Master Level: 30]
Triple blow to battered six in the key skills of a number of six attacks to nearby enemies.
Skill required: Death Blow 30
Level 1: -48 MP; 516 base damage
Level 10: -51 MP; 570 base damage
Level 20: -57 MP; 630 base damage
Level 30: -63 MP; 690 base damage
Cyclone
[Master Level: 30]
Twister 10 seconds as his body is moving fast. Using the arrow keys, move the tornado side to side to damage the enemy.
Level 1: -34 MP; basic attack 480
Level 10: -38 MP; basic attack 570
Level 20: -46 MP; basic attack 670
Level 30: -54 MP; basic attack 770
Dark Genesis
[Master Level: 30]
Light away from dark enemies of a number of less than 15 gives a strong damage.
Cooldown tme: 1 minute
Level 1: -210 MP; 680 base damage
Level 10: -300 MP; 770 base damage
Level 20: -400 MP; 870 base damage
Level 30: -500 MP; 970 base damage
Stance
[Master Level: 30]
Strong mentality that does not falter in the attack.
Level 1: -30 MP; for 10 seconds, prevent from getting knock-backed with success rate 42%.
Level 10: -36 MP; for 100 seconds, prevent from getting knock-backed with success rate 60%.
Level 20: -48 MP; for 200 seconds, prevent from getting knock-backed with success rate 80%.
Level 30: -50 MP; for 300 seconds, prevent from getting knock-backed with success rate 90%.
Shelter
[Master Level: 30]
To install the shield around the party so that they do not receive damage.
Cooldown time: 7 minutes
Level 1: -68 MP; duration 11 seconds
Level 10: -70MP; duration 20 seconds
Level 20: -78 MP; duration 28 seconds
Level 30: -86 MP; duration 40 seconds
Maple Warrior
[Master Level: 30]
[Master Level: 30]
Awakening
[Master Level: 5]
[Master Level: 5]
Level 86 Battle Mage
Level 150 Battle Mage
Level 150 Battle Mage
Wild Hunter
1st Job Wild Hunter (Level 10-30)
Triple Shot
[Master Level: 20]
Shoot 3 arrow fast.
Level 1: -6MP; 71% damage
Level 10: -10MP; 80% damage
Level 20: -15 MP; 90% damage
Jaguar Ride
[Mater Level: 15]
Leopard you can get a fetch. Jump on board to increase speed and heopiyul(?)
Level 1: -10 MP, speed 2, an increase in hoepiyul
Level 5: -10 MP, speed 10, an increase in hoepiyul 5
Level 10: – 20 MP, speed 20, an increase in hoepiyul 10
Level 15: -30 MP, speed 30, an increase in hoepiyul 20
Double Jump
[Master Level :15]
A leopard can leap and jump farther. Jump to remain afloat in the air with a proceeding in the direction you are jumping again. (it’s like Flash Jump)
Level 1: -52 MP, jump a certain distance
Level 10: -25 MP; jump a certain distance
Level 15: -10 MP, jump a certain distance
Crossbow Booster
[Mastery Level: 15]
For a period of time, consume MP to increase the crossbow attack. This only applies if you have a crossbow in hand.
Level 1: -62 MP, attack speed increased for 48 seconds
Level 10: -35 MP, attack speed increased for 75 seconds
Level 15: -20 MP, attack speed increased for 90 seconds
2nd Job Wild Hunter (Level 30-70)
Crossbow Mastery
[Master Level: 20]
Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.
Level 1: +15% crossbow master, +1 accuracy
Level 10: +35% crossbow master, +10 accuracy
Level 20: +60% crossbow master, +20 accuracy
Spring Shots
[Master Level: 30]
Shoot arrows with bombs to blow up six enemies. When an attack is successful, there is a chance to stun enemies.
Level 1: -14 MP, damage 93%, 11% chance to stun
Level 10: -16 MP, damage 120%, 20% chance to stun
Level 20: -20 MP, damage 150%, 30% chance to stun
Level 30: -24 MP, damage 180%, 40% chance to stun
Jaguar Roar
[Master Level: 20]
Jaguar releases a huge roar to Knockback enemies and damage them.
Level 1: -12 MP, damage 63%
Level 10: -14 MP, damage 90%
Level 20: -18 MP, damage 120%
Soul Arrow: Crossbow
[Master Level: 20]
Temporarily allows the character to fire crossbow arrows without using up the arrows. Only works with a crossbow in hand.
Level 1: MP -15; Attack for 30 seconds without using up an arrow
Level 10: MP -15; Attack for 300 seconds without using up an arrow
Level 20: MP -20; Attack for 600 seconds without using up an arrow
Mine
[Master Level: 20]
Every time you move a certain distance away from the landmine placement, automatically the landmine will blow up after a certain amount of time.
Level 1: -15 MP, 33 seconds 31 landmine attack recalled
Level 10: -19MP, 60 seconds, 40 landmine attack recalled
Level 20: -27MP, 90 seconds, 50 landmine attack recalled
Swallow
[Master Level: 20]
Leopard swallows monsters. Monster in range of 0.5 seconds of a fire attack caused by a buff will be swallowed. Attack up to 6 enemies.
Cooldown time: 30 seconds
Level 1: -11MP, damage 155% when you spit, swallow the retention time to 10 seconds when the buff
Level 10: -13MP, damage 200% when you spit, swallow the retention time to 20 seconds when the buff
Level 20: -17MP, damage 250% when you spit, swallow the retention time to 40 seconds when the buff
3rd Job Wild Hunter (Level 70-120)
Riding Mastery
[Master Level: 20]
Jaguar’s ability to improve ride.
Level 1: Speed 1, hoepiyul(?) 1, riding attack damage increased by 2%
Level 10: Speed 5, hoepiyul 10, riding attack damage increased by 20%
Level 20: Speed 10, hoepiyul 20, riding attack damage increased 40%
Five Shots
[Master Level: 30]
Shoot 5 arrows at enemies at high speed.
Level 1: -14 MP, damage 61%
Level 10: -17MP, damage 70%
Level 20: -23 MP, damage 80%
Level 30: -29 MP, damage 90%
Crossroads
[Master Level: 30]
Jaguar rushes forward attacking up to six enemies.
Level 1: -22 MP, damage 103%
Level 10: -26 MP, damage 130%
Level 20: -34 MP, damage 160%
Level 30: -42 MP, damage 190%
Traps
[Master Level: 20]
Black traps and monsters summoned to attack own traps are not. Accessed around the trap by attacking monsters give damage.
Level 1: -21 MP, 10 seconds HP 2300 is summoned, damage 41
Level 10: -25 MP, 20 seconds HP 5000 is summoned, damage 50
Level 20: -33 MP, 40 seconds HP 8000 is summoned, damage 60
Blind
[Master Level: 20]
Attacks the monster’s eyes with a given success rate, which impairs its vision and in return, decreases the accuracy.
Level 1: -14 MP, for 33 seconds, 11% chance of reducing enemies accuracy by 1% for 5 seconds
Level 10: -14 MP, for 60 seconds, 20% chance of reducing enemies accuracy by 10% for 5 seconds
Level 20: -32 MP, for 90 seconds, 30% chance of reducing enemies accuracy by 20% for 10 seconds
Silver Hawk
[Master Level: 20]
Summons a silver hawk. The hawk will be hovering around you, attacking monsters nearby.
Level 1: -26 MP, 33 seconds 61 attack, 52% stun
Level 10: -30 MP, 60 seconds 70 attack, 70% stun
Level 20: -38 MP, 90 seconds 80 attack, 90% stun
Claw Cut
[Master Level: 20]
Jaguar paws up to three enemies to quickly starch four consecutive hits.
Level 1: -22 MP, damage 42%
Level 10: -26 MP, damage 60%
Level 20: -34 MP, damage 80%
4th Job Wild Hunter (Level 120-200)
Crossbow Expert
[Master Level: 30]
Increases the Crossbow Mastery as well as weapon attack. The skill only applied with a crossbow in hand.
Level 1: Crossbow Mastery 65%
Level 2: Crossbow Mastery 65%
Level 3: Crossbow Mastery 65%, Weapon attack + 1
-
Level 10: Crossbow Mastery 70%, Weapon attack + 3
Level 20: Crossbow Mastery 80%, Weapon attack + 6
Level 30: Crossbow Mastery 90%, Weapon attack + 10
Flash Lane
[Master Level: 30]
A skill where a high number of rotating arrows and pour out an arrow near the ground causing an explosion.
Cooldown time: 1 minute
Level 1: -210 MP, damage 620%
Level 10: -300 MP, damage 800%
Level 20: -400 MP, damage 1000%
Level 30: -500 MP, damage 1200%
Sonic Boom
[Master Level: 30]
Jaguar uses a sharp sound wave and causes an explosion which damages as well as stuns nearby enemies.
Level 1: -44 MP, damage 330%, 42% chance to stun enemies for 4 seconds
Level 10: -50 MP, damage 420%, 60% chance to stun enemies for 4 seconds
Level 20: -62 MP, damage 520%, 80% chance to stun enemies for 8 seconds
Level 30: -74 MP, damage 620%, 100% chance to stun enemies for 12 seconds
Sniping
Just stare at the enemy’s jugular.
-29 MP, duration 10 seconds, 1% critical chance, damage increased by 11%
Nerve Gas
[Master Level: 30]
Launches arrows with gas bombs. Monster hunted after being nerved gassed will have increased experience.
Level 1: -31 MP, acquire 11% increase in experience and the enemy’s defences
Level 10: -34 MP, acquire 20% increase in experience and the enemy’s defences
Level 20: -40 MP, acquire 30% increase in experience and the enemy’s defences
Level 30: -46 MP, acquire 40% increase in experience and the enemy’s defences
Yasuhwa (?)
[Master Level: 30]
Effect on Jaguar will will effect MaxHP, damage and movement speed which is greatly improved.
Cooldown time: 3 minutes
Level 1: -32 MP, for 32 seconds Max HP increase by 22%, movement speed 1, 1% increase in damage.
Level 10: -38 MP, for 50 seconds Max HP increase by 40%, movement speed 10, 10% increase in damage
Level 20: -50 MP, for 70 seconds Max HP increase by 60%, movement speed 20, 20% increase in damage
Level 30: -62 MP, for 90 seconds Max HP increase by 80%, movement speed 30, 30% increase in damage
Maple Warrior/Hero
[Master Level: 30]
[Master Level: 30]
Awakening
[Master Level: 5]
[Master Level: 5]
Wild Shot
Empire Strikes Back, the waves are firing arrows at high speed. If the skill is pressed, arrows come out continuously. (Similar to Storm of Arrow)
Level 1: -6 MP per arrow, 71% damage
Level 10: -7 MP per arrow, 80% damage
Level 20: -9 MP per arrow, 90% damage
Level 30: -11 MP per arrow, 100% damage
Level 74 Wild Hunter
Level 124 Wild Hunter
Credits - Nisrockk, Spadow
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